![]() ![]() The way to avoid this situation is to build an Adventuring Day. ![]() What I thought would be a horribly dangerous fight ends up just being a blip because the party wasn’t properly drained of resources before the end fight. If you are anything like me, I often have a very good idea for big set piece fights, but then I’ll end up with only one or two encounters in a day, which means that the party has the chance to go nova, use up all their resources, and then that’s that. The party can handle more than that if they are easy encounters, or less if they are deadly encounters. ![]() Header Art: Dungeon Master’s Guide (2014) by Wizards of the CoastĪs many know, the Dungeon Master’s Guide (2014) recommends six to eight medium or hard encounters in a day. ![]()
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January 2023
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